-------------------- <Corner: void <init>()> (dead-code) --------------------

-------------------- <Corner: int sideEffectAssignment()> (dead-code) --------------------
[0@L3] x = 1;
[3@L5] x = temp$0;

-------------------- <Corner: void sideEffectMod()> (dead-code) --------------------

-------------------- <Corner: void sideEffectDivide()> (dead-code) --------------------

-------------------- <Corner: int invoke()> (dead-code) --------------------
[0@L20] x = 1;
[3@L22] x = temp$0;

-------------------- <Corner: int foo(int)> (dead-code) --------------------

